Don't worry about it.' Author: someguy2000. Companions . All permanent companions' default weapons have unlimited ammunition. This can happen to ED-E. 118.3MB ; 13.2k-- Russell. Last Update: 10 Mar 2012. Some gain bonuses that combine with Nerve to make them a lot more effective. It depends what you're looking for and what your play style is. A Review of Companion Mods in Fallout: New Vegas. ". Last Update: 26 Sep 2017. I love Fallout New Vegas, it's probably my favorite video game. In the latest version of Fallout: New Vegas, Nerve appears to have been completely disabled. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time. Fallout: New Vegas’ senior producer, Jason Bergman, has put together a list of bios for the companions you’ll meet throughout the Wasteland. Nukapedia + The Vault. The 6 companions in New Vegas are Craig Boone, Lily Bowen, Rose of Sharon Cassidy (Cass), Arcade Gannon, Veronica Santangelo and Raul Tejada. In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. A list of available companions we have to offer. Fallout: New Vegas; whos the best companion in the game? The player can also place. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout: New Vegas > General Discussions > Topic Details. Fallout New Vegas Companions Guide; Arcade Israel Gannon. As such, even with a starting Charisma of 1, it's possible to obtain the top Nerve bonus by boosting the player character's Charisma to 10 through a combination of bonuses: Empathy Synthesizer at the New Vegas Medical Clinic (permanent +1), Intense Training (permanent +1 per level), Party Time Mentats (temporary +5), alcohols (temporary +3 with a high Survival) and/or stacking them with moonshine. Ed-E – Inside the town of Primm there will be a Mojave Express Courier. The following is a description of Nerve as it's supposed to work. These include: The Vault - Fallout Wiki is a Fandom Gaming Community. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. Permanent Companions A L P H A, a reprogrammed Fort Daggerpoint Alpha Drone, only available to a Player Characteron the Path of the Scientist., B-6-RK, a unique Roboto Dog previously owned by the Wasteland Scout Dr. Kyoto, available to. This can be performed even during combat. In certain circumstances, it's possible to recruit multiple followers, such as sending Veronica, Raul, and Rex to the Lucky 38, then re-adding them in that same order. Take your favorite fandoms with you and never miss a beat. Voiced by: Zachary Levi 'It's..a thing. To find their locations, watch the videos below. This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at. Ancient cyberdog suffering from neural degradation. You have the option to either help Lily maintain her sanity or turn her into a fighting machine in this Fallout: New Vegas companion quest. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, access their inventory and talk with them. A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol. Most companions use a weapon that's named after them. First thing to know about the Fallout New Vegas companion system is that you can only have one companion and one robot at a time and must tell one to leave if you want another. Can you give me all of the locations and how to get … https://fallout-archive.fandom.com/wiki/Fallout:_New_Vegas_companions?oldid=2148206. One does not need to have their companions actively following to gain their perks; they can be told to wait. I've gotten Boone and Ed-E, and I've gotten Cass once before, but she's so weak, it's not worth it. If the player dismisses the companion either by returning to base or sending them to Lucky 38, the companion might not appear at the target location correctly in spite of the message displaying on the HUD. I love Fallout New Vegas, it's probably my favorite video game. With patch 1.3.0.444, fast-traveling or moving into rooms that need loading cause your companion(s) to walk away from you. New Vegas: One witness said, quote, 'God sent us two angels and at least one of them had a.308 caliber flaming sword of justice with a telescopic sight.' On the Playstation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. If you tell your companion to wait while the plane in Lake Mead is on the surface and then tell Loyal to take the plane, your companion will become stuck on the bottom of the lake, preventing you from telling them to follow you. User Info: JustinFF. After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). Most companions have default weapons with infinite ammunition that have identical statistics to the weapons they are based on: Several remaining resources point to the game having at one point allowed for the, It's possible for the companion to become stuck and disappear from the world map and fail to appear when the player uses fast travel. It is important to note that they are only essential while recruited, and they can be killed both before they are recruited, and after told to leave. Cassidy, Boone, Joshua, Dead Money members, ED-E, Lily. She will not wear these items, however, because their DT is inferior to her default clothing. Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. If you have several companions in the Lucky 38 at one time and leave weapons lying around, they may start to fight each other, and will die due to the fact that they are no longer listed as an essential. These companions are only available while playing the Dead Money add-on, they are only temporary and will not follow the Courier around as standard companions do: These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. The ones Ive listed all line up with both Heterosexual and Homosexual approaches. Fallout: New Vegas’ senior producer, Jason Bergman, has put together a list of bios for the companions you’ll meet throughout the Wasteland. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. This also applies to non-human companions who cannot wear armor, i.e. OP stated DLC Companions which give Courier The Dead Money Companions, Joshua Graham, and hella upgraded ED-E. A way around this is to turn hardcore mode off (if it is active). Companions will tend to take safer, if longer, routes to the player if separated, however should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in hardcore mode. Snap, tough, & flex cases created by independent artists. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. He follows the Courier if he is persuaded, with intelligence or charisma. JustinFF 7 years ago #2. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Also, I've heard about a companion with the Assualt Carbine and a Bumper Sword? This special attribute reflects the player's influence on their followers. Companions will drop any weapons they had currently equipped if said weapon breaks. Alternatively treating them with stimpaks very quickly after they are poisoned will prevent their health from becoming negative and actually heal them instead of killing them. Due to the way the game's loading system works, Pip-Boy markers for companions will not disappear when starting a new game until the player restarts the game. What are my options as far as companions go? Yet another way is to tell the companion to wait, which appears to replenish the companion's health and remove the poisoning. They can also wear all types of armor and power armor that is not related to a faction, even without having the Power Armor Training perk. From left to right: Rex, Rose of Sharon Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. 2. Lily Bowen, Rex, and ED-E. You may need to completely dismiss the follower from your party. Permanent companions are controlled via the. Ran_Dom. In some circumstances, if the player exists their AI radius while they're stuck, they will switch to Wait mode. Fallout: New Vegas 2 Companions Could Learn From The Outer Worlds. I ask this question because my game became too easy since I picked Veronica and equipped her with a paladin's armor. Uploaded: 26 Nov 2011 . Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time.. Discussion. Games Movies TV Video. I've been using Boone for most of my playthrough. Few of the companions are available from the get go and most will require some legwork to recruit. If a weapon breaks, such as when it's shot out of their hands, companions will drop it to the ground. Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. A solution is recruiting the one that the other companions are ganging up on, so that they are essential. A Review of Companion Mods in Fallout: New Vegas. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). Companions in New Vegas received far more depth than the companions from Fallout 3, through the use of the Companion Wheel. Where is he/she? New Vegas All Companions Glitch Originally posted simply by:Most of companions are usually missable. I.e. The remnants of the Nerve mechanic can still be found, such as 0x9B5B82, 0x9B5CCD, 0x9B55E9, 0x645006, and several others, but have been called out. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). Uploaded: 20 Aug 2013 . Do god mode console command affect companions? Note that it can take 20+ stimpaks to fully heal Rex. The Mojave Wasteland is a dangerous and desolate place… so you feel the need for some companionship during your adventure. Companions. New Vegas Companions Quests. Las Vegas Exotic Vacations Female companions. 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